Cogito, ergo sum

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  • ...foo" sort of things, for values of "foo" involving points, [[Legacy:Vector|vector]]s, [[Legacy:Rotator|rotator]]s, [[Legacy:Quaternion|quaternion]]s, etc. Ad The vector you're after is usually in black.
    21 KB (3,521 words) - 13:28, 1 August 2012

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  • '''Sobiwan:''' [[Legacy:UnrealScript Vector Maths|UnrealScript Vector Maths]] has a ton of useful nuggets for player view positions, etc that rel ...work for vertical lasers. It would be nice if it worked for lasers on any vector angle.
    15 KB (2,692 words) - 03:35, 9 October 2003
  • ...e one.... somewhere :) ... [[Legacy:UnrealScript Vector Maths|UnrealScript Vector Maths]] ...[Legacy:Vector|Vector]] or [[Legacy:UnrealScript Vector Maths|UnrealScript Vector Maths]].
    38 KB (6,703 words) - 02:36, 2 August 2007
  • * [[Legacy:UnrealScript Vector Maths|UnrealScript Vector Maths]] * [[Legacy:Vector|Vector]]
    14 KB (1,963 words) - 16:52, 29 April 2010
  • ...r Maths|UnrealScript Vector Maths]] – Guide to using [[Legacy:Vector|vector]]s.
    24 KB (3,914 words) - 23:38, 30 July 2014
  • * splitting up [[Legacy:UnrealScript Vector Maths|UnrealScript Vector Maths]]
    506 B (82 words) - 09:36, 8 December 2005
  • ===Vector vs. Scalar=== ...however have an idea of direction. In physics, Forces and Velocities are vector quantities. Taking velocity as an example. If we say that a car is going
    15 KB (2,618 words) - 02:57, 12 March 2012